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Game Articles
Full Oni A-Rank Grind Match Analyses

The Street Fighter's Guide to Smash

Metal Plays Zelda -- The Short(er) Cut

SF4 - The Book of Oni - a quick guide to playing Oni

XCOM: Enemy Unknown

Diablo 3 - BELL SPAM Monk - 10 Minute Inferno Act 3 Azmodan Speed Run

Diablo 3 - Monk Tank (Fire) - Act 3 Inferno Farming Tutorial / Guide - 1.0.4

Guild Wars 2 - All You Didn't Want to Know

Diablo 3 - WE DROPPIN' BELLS - How to drop GIANT FREAKING BELLS (Monk tutorial)

The Secret World

Diablo 3 - Monk Tank (Dodge) - Act 2 Inferno Farming Guide

Diablo 3: Monk Dodge/Backlash DPS Act 1 Inferno Video Guide

Diablo 3: Demon Hunter Theory Crafting

Diablo 3: Monk Tank Inferno Butcher Solo Video Guide

Regarding No Gems at Evo 2012 for SFxT

My favorite Skyrim mods and why the Steam Workshop is awesome

PC is not the leading platform?

Crysis 2

Crash 'N The Boys: Street Challenge

Brawl: How to pick up a lot of basics QUICK

Who says video games don't help you?

Brawl: Be diverse, it could win you a tournament

Brawl: A good move at the wrong time is a BAD move

Killing Floor

Brother's in Arms: Hell's Highway

Further anti-MMO Rantings and Quake Live love

Resident Evil 5

Quake Live is Going to Revolutionize PC Gaming

Blizzcon, a first hand experience

Dual Game Review: Braid & Castle Crashers

First Thoughts: Too Human

Metal Gear Solid 4 Review

A Plan to Fix PC Gaming

Indigo Prophecy (Fahrenheit)

Let's Talk Fighting Games, Let's Talk Smash Bros.

Audiosurf

Crysis

Metroid Prime 3

The Console War and why it's a Joke

Music Articles
Parkway Drive - Atlas

What Mike William's has been up to - from Metal to something entirely different

Ill Niño - Dead New World

Atreyu - Congregation of the Damned

Yoggi's Albums of the Year - 2009 Edition

Marilyn Manson - The High End of Low

Two Tongues

Bleeding Through - Declaration

AmazonMP3.com - The best thing that has ever happened to digital music

Yoggi's Top 2 Albums of 2008

Metallica - Death Magnetic

Nadja - The Bungled and the Botched

36 Crazyfists - The Tide and Its Takers

Noodles - The Best You Never Heard

Say Anything - In Defense of Genre

She Wants Revenge - This is Forever

Akercocke - Antichrist

Agalloch - The White (EP)

Atreyu - Lead Sails, Paper Anchor

All That Remains - The Fall of Ideals

Parkway Dirve - Horizons

Bleed the Sky - Paradigm in Entropy

Mushroomhead - Savior Sorrow

Atreyu - A Deathgrip on Yesterday

Dresdin Dolls - Yes, Virginia

The Angelic Process - Weighing Souls with Sand

The Birthday Massacre - Walking with Strangers

Insomnium - Above the Weeping World

Parkway Drive - Killing with a Smile

Jack Off Jill - Clear Hearts, Grey Flowers

Band Overview: Thrice

Movie / Show Articles
Booth at the End

Prometheus

I Love You, Man

Smart People

Step Brothers

The Mummy: Tomb of the Dragon Emperor

Meet Joe Black

The Man From Earth

The Air I Breathe

Children of Men

Smokin' Aces

300

Blood Diamond

I am Legend

The Last Kiss

Transformers

Stranger Than Fiction

Rants
Insulting Religion, by Pat Condell

The Great Jesus Swindle, by Pat Condell

Declare yourself!

"Feminism" is retarded

BALLS!

Taking a game's bad story seriously is freaking stupid

Epicurus and the existence of God and Good & Evil  

Microsoft's Hilarious Attempt to Debunk Internet Explorer "Myths"

Rupert Murdoch is a Moron

Study shows that 20% of all statistics are made up

That one time when I almost killed all of my friends at once

Creationism?

Sara Palin... /sigh

Affliction Brand Clothing is so HARDCORE!!!

Never mosh on asphalt or oogle a trailer whore's tatoo

Take your Windows XP and get a room, jesus

Hooray for Internet Explorer!

The Bible: fiction!

Rawr! Conservative Gay-Phobia!

Intel's "Mistake" (Racism?)

The Night of Debauchery

People who can't take responsibility for their own actions

Expel Dane Cook from the Human Race

A Night of Strange Coincidences and Sexual Tension

Shut Up About Vista Sucking

Marine Recruiters

Uncessarily Inspirational Music for My Everyday Life

Foreign Bodies?

The Random Party at My Cousin Jesse's House

Short Stories
Wallflower

All Gone Wrong

Drew

Poetry
In the Club

Broken Heart

Games

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Clarify

The Ballad of the Wiggly Clan (Pt 2)

The Ballad of the Wiggly Clan (Pt 1)

Hate & Chances

Tears

Tired Hands

Cold

Truth

Hurting Myself

Wind

Fire

Relapse of My Promise

Thine Eyes

Fright

Telling Myself

Ode to the Fallen/Remembering

The Passing of Nikolaus

Separating Myself

What I found

Prose / Essays
How to be a Writer

America was Founded on Religion, and Other Lies Told to You

A Future not so Far

Tolerating Society

Humorous Literature
Twas the night before Christmas (MMM.com edition)

The Ballad of Will and Kolby

Happy Face Pony

Graphic Art
Oryan - Photoshop Colorization / Shading

Ocean Wallpaper

A Few Signatures

Some Ads and Signage

Tech Articles
Razer Mamba Promises "Gaming Grade Wireless" with a Twist

Blackberry Storm - Overview

Android and the Google Phone

Is that new video card really the best bang for your buck?

Review: Microsoft Zune 2.0 80GB

Early experiences with Windows Vista 64-bit

Review: Toshiba Gigabeat 60GB MP3 Player MES60VK

March 29, 2013, 02:50:06 PM by MetalMusicMan in Street Fighter
I'm a member of the Cross Counter TV content team now, and here's my first submission!  Please comment/like/share, and thanks for everyone's support so far!!!

The Street Fighter's Guide to Smash


March 28, 2013, 11:22:23 PM by MetalMusicMan in Street Fighter
This is a great panel from PAX, hosted by Gootecks with great panelists that I'm sure you all know from the FGC.

The Fighting Game Community: From Niche Genre to Worldwide Phenomenon - PAX East 2013 Panel


March 25, 2013, 11:45:18 AM by MetalMusicMan in Gaming
Sounds like this is going to be everything that everyone has been hoping for and more.

BioShock Infinite REVIEW! Adam Sessler Reviews


March 24, 2013, 10:37:42 PM by MetalMusicMan in Gaming
In an interview with PC Gamer Magazine, John Gibson, president of Tripwire (makers of Killing Floor and Red Orchestra 2), recently said some things that embody how I have felt about the First Person Shooter genre for the last 5 years or more.  The shooter genre has been stagnant, and while the Call of Duty series actually has a lot of positive things going for it, overall it has been a huge detriment to the FPS genre.  It's somehow completely overtaken the genre and stamped out all alternatives, while remaining so terrible that almost no one who actually likes shooters would ever play it...

[Regarding feedback from people play-testing a game that John was working on]

Almost every element boiled down to “it doesn’t feel like Call of Duty.” And really, watching some of these guys play… one of the things that Call of Duty does, and it’s smart business, to a degree, is they compress the skill gap. And the way you compress the skill gap as a designer is you add a whole bunch of randomness. A whole bunch of weaponry that doesn’t require any skill to get kills. Random spawns, massive cone fire on your weapons. Lots of devices that can get kills with zero skill at all, and you know, it’s kind of smart to compress your skill gap to a degree. You don’t want the elite players to destroy the new players so bad that new players can never get into the game and enjoy it. I’m looking at you, Dota. [laughs] Sorry.

But the skill gap is so compressed, that it’s like a slot machine. You might as well just sit down at a slot machine and have a thing that pops up an says “I got a kill!” They’ve taken individual skill out of the equation so much. So you see these guys—I see it all the time, they come in to play Red Orchestra, and they’re like “This game’s just too hardcore. I’m awesome at Call of Duty, so there’s something wrong with your game. Because I’m not successful at playing this game, so it must suck. I’m not the problem, it’s your game.” And sometimes as designers, it is our game. Sometimes we screw up, sometimes we design something that’s not accesible enough, they can’t figure it out, we didn’t give them enough information to figure out where to go… but more often than not, it’s because Call of Duty compressed their skill gap so much that these guys never needed to get good at a shooter. They never needed to get good at their twitch skills with a mouse.


March 22, 2013, 10:47:36 AM by MetalMusicMan in Street Fighter
There isn't a lot to say other than "YEEEHHHSSSSS!!!"

Apparently, Capcom has confirmed Super Street Fighter 4: Arcade Edition 2013 at their panel at PAX East!

UPDATE -- ComboFiend confirms it!  And they're asking for balance change feedback!

NEW Street Fighter 4 UPDATE! Character Balance Feedback - Week One


http://shoryuken.com/2013/03/22/capcom-announces-new-update-to-street-fighter-iv-during-panel-at-pax-east/


March 20, 2013, 08:23:00 AM by MetalMusicMan in Street Fighter
These will be going on regularly in the coming weeks, with the top 4 players in SFxT and UMvC3 getting paid trips to the Video X Games in St. Maarten!  If you're not up on the Video X Games, check out their website-- they're in place to become the next Evo-quality event for the fighting game community.

The Video X Games Qualifiers - Week 1 : Cross Counter Live


March 05, 2013, 01:35:23 PM by MetalMusicMan in Blizzard Games
http://i.imgur.com/IU3ay3t.jpg


Check out the full blog post on the official site, or catch the gist of it below. 

Essentially, they're going to make every single legendary capable of dropping in Inferno, but make all dropped legendaries roll damage, armor, and stats at the level of Monster that dropped them.  So now, low level legendaries will have potential to be amazing (and all legendaries should always be solid), and the overall pool for possible legendaries to drop will also be HUGELY increase, since as of right now only items 58-63 are capable of dropping as you farm Inferno.  Now, legendaries of all levels will drop and roll as if they were 63 in Inferno.  This larger pool of useful legendaries should to a lot to make the game's item hunt feel more like Diablo 2.

They also plan to create more unique legendaries, ala "The Three Hundredth Spear".  Items that give very unique abilities that you will want to center a niche character build around.  This is also a huge step in the direction of Diablo 2's more fun style of itemization.

Diablo 3 still needs a lot of work, but this change may be the game's most important step forward to date.

In the future, we plan to allow Legendary items to also roll their base stats (weapon DPS and armor value) at the level of the monster that dropped them. So, for example, if you found a Heart of Iron from a level 63 monster, its base armor would be increased to that of Archon Armor and its stat ranges would roll at level 63. This gives us the opportunity to broaden the range of Legendary items, providing players with more diversity. Love Leoric's Signet, but hate wearing a level 17 ring? Me too. Instead of farming Act II Normal to find a Leoric's Signet, let's go farm Inferno and get a level 63 version of the ring!

...

We want players to feel like entire new builds can open up if they get their hand on the right items. Glimmers of this idea are already in the game with The Three Hundredth Spear and Thing of the Deep. The plan is to embrace the idea and push them to more extremes. Potential future Legendary item ideas include a Voodoo Mask that increases pet damage, a Barbarian set that makes Call of the Ancients last until they die (after we give them full pet survivability), a Wizard Orb that allowed for two Hydras to be active at once, or the "Ethereal" boots idea I posted here. While these specific ideas may not make it into the game, they are good examples of the kinds of game changing effects we want to introduce to items. It will take time, but our goal is to try to provide players with compelling alternatives to trifecta items when talking about what items they want to acquire.


A little bit more information on 1.0.8:

Mob density
Acts 1, 2, and 4 will be receiving some adjustments in Inferno difficulty games. We want to try to make all of the acts as comparable as possible so that players don't feel they always have to farm the same areas of the game repeatedly, diversity is the spice of life.

Multi Craft
We want to make it easier to craft lots of items, so we plan on giving players the ability to specify how many of an item they want to craft and then to make that many. Want to make 20 Archon Shoulders of Dexterity? Cool, push the button and watch it go.

AH tooltip compare
Ever wish you could compare the item you are thinking about buying with the item you are wearing? You want it, we want it, and we hope to have it in game soon.

In addition to the changes we introduce in 1.0.8 we also have longer term plans to address issues that need more attention. I mentioned a lot of these long term plans in the blog and outlined some of our philosophies that will drive the itemization of Diablo forward. One of those ideas that I saw mentioned repeatedly in response to the blog is the fact that class specific items can roll non class appropriate primary stats, we have plans to change this down the road. While random really is at the core of Diablo in so many ways this is certainly one of the areas where it has no potential to benefit players. Wizards don't use Strength, Demon Hunters don't use Intelligence so let's just remove those as potential random attributes on Orbs and Quivers respectively.