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Author Topic: Diablo 3 v1.0.4 to add 'Paragon Levels'  (Read 1204 times)
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« on: August 20, 2012, 11:28:12 AM »

UPDATE - Patch 1.0.4 is coming out later today (8/21 at 3pm CST) - view the full change list here.

This is probably the most promising and exciting feature of 1.0.4 (which is rumored to release tomorrow!).  It's not PvP, but this will give people a very solid reason to continue playing after level 60.  Considering that the games biggest issue is the total lack of reason to play it past end game, this should help a lot.  Now they just need to fix the itemization issues, which is still a major problem.

It looks like Blizzard listened to Kripparian / Kripp's tips verbatum and basically just implemented everything that he suggested.  Lol, I hope he's getting a kickback for these changes Tongue

Introducing the Paragon System
The new Paragon system coming in patch 1.0.4 is designed to address Magic Find gear-swapping while providing players who’ve reached level 60 with an extended progression system.

Here’s how it works:

  • After you hit level 60, any further experience you earn from killing monsters will begin to count toward Paragon levels
  • There are 100 Paragon levels
  • Every Paragon level will reward you with:
    • Core stats such as Strength, Dexterity, Intelligence, and Vitality in amounts similar to what you’d gain from a normal level
    • 3% Magic Find and 3% Gold Find
  • In addition, a distinctive increasingly-impressive border will surround your character portrait in the in-game party frame to denote your Paragon progression, with a new frame earned after every ten levels. Your Paragon level will also be visible to other players wherever your normal level is shown

We know that a lot of you out there are level 60 -- maybe on multiple characters -- and this system provides a way to make progress every time you log in to the game.

http://i.imgur.com/LL4Gx.jpg
Diablo 3 v1.0.4 to add 'Paragon Levels'


To support the new system, Nephalem Valor (NV) will now also provide a 15% experience bonus per stack, applicable toward Paragon levels. The first Paragon level should take about as long as it took most players to get from level 59 to 60, and the experience requirement will rise from there. The time to reach the upper Paragon levels approximates the long-term time investment required to get a level 99 character in Diablo II.

… What Was That About Magic Find On Items?
While the benefits to progression are obvious, you may be asking how this impacts Magic Find on items. We wanted to find a solution that was not only very forgiving of gear swapping, but one that would ultimately help us slowly and gently move Magic Find off of items in the future. It’s such an intrinsically important stat to the core purpose of playing the game that tying it to gear -- which is a customization system in many ways -- is ultimately an approach that would continue to cause problems. We need to transition away from it, and do so in a way that doesn’t flip the entire game end-over-end.

With the Paragon system in place, we’re capping Magic Find and Gold Find to 300% (before Nephalem Valor). This means that without any Magic Find gear at all, you’ll hit the cap when you reach Paragon level 100. This way, you can continue wearing your current Magic Find gear as you slowly but surely work to gain Paragon levels. Eventually, once you hit Paragon level 100, you’ll have the freedom to completely focus every slot on stats that help your character kill stuff faster and stay alive longer. The idea is that if you’re currently swapping gear in and out for the Magic Find bonuses, you can continue to do so… but gain enough Paragon levels, and you won’t need to anymore.

http://i.imgur.com/Zu0Oc.jpg
Diablo 3 v1.0.4 to add 'Paragon Levels'


Phew…
The Paragon system is a fairly big addition to the game, and one we’re pretty excited about. On behalf of the entire Diablo III development team, we hope you enjoy the changes we’re making with patch 1.0.4, and we look forward to seeing you in-game when it releases. Stay tuned to Diablo3.com for the final patch notes and official launch announcement in the days ahead.


« Last Edit: August 21, 2012, 08:10:39 AM by MetalMusicMan » Logged
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« Reply #1 on: August 21, 2012, 07:19:01 AM »

Sounds cool I guess.  I really am curious to try the WD changes.  I have a feeling though that the game is going to be trivial at this point so we will just have to see if the itemization gives me that "OH FUCK YEAH!" feeling with drops.  If so, I'll be playing a lot more.
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« Reply #2 on: August 21, 2012, 07:23:25 AM »

Sounds cool I guess.  I really am curious to try the WD changes.  I have a feeling though that the game is going to be trivial at this point so we will just have to see if the itemization gives me that "OH FUCK YEAH!" feeling with drops.  If so, I'll be playing a lot more.

I think legendaries will, but the rest of the items are still the same.  So basically we have a good leveling system for end-game and much better legendaries, but he foundation of the itemization is still fucked.  Two steps in the right direction, but far from everything that needs to be done to make things right. 

I'm sure I'll be playing again, but we'll see how long it lasts-- I'm not betting on very long at the moment, though.
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« Reply #3 on: August 21, 2012, 07:29:46 AM »

Yeah I understand that I would have to play the AH, which is fine, but I wasn't getting any sell-able drops. So it was just rough trying to move forward.
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« Reply #4 on: August 21, 2012, 07:34:27 AM »

Yeah I understand that I would have to play the AH, which is fine, but I wasn't getting any sell-able drops. So it was just rough trying to move forward.

Well, that's actually a different problem than the "boring" itemization that I was talking about, which is that the stats on the items themselves are boring.  The item you want is the item you have with 5 more strength, for instance.  It's like WoW itemization and it is boring.  

What you mentioned, though, is the problem of the Auction House completely overpowering the natural item progression that they intended.  

Every single player in the world on the same AH server means that there will ALWAYS be a better item than what you've found posted up.  This is why it's almost always better to farm gold and use it to buy items on the AH than it is to do anything else.  It's an unfortunate side-effect and it makes me wish that the old D2 trading system was the primary one; though I do like the idea of an AH, in practice it seems to have worked far worse than I thought it would and it looks like Blizzard was just as surprised as me.
« Last Edit: August 21, 2012, 07:38:51 AM by MetalMusicMan » Logged
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« Reply #5 on: August 21, 2012, 08:11:02 AM »

1.0.4 is coming out at 3pm CST today, full change list link in OP.


Edit -- the full notes are looking pretty good so far, about half way through reading them Cheesy


Edit 2 -- aaand done.  The class changes are definitely better than what the preview showed.  Some of the Monk abilities have better spirit generation (which means they'll be useful) and the spender buffs are bigger than I thought they'd be.

The Witch Doctor changes are pretty impressive-looking, as well.
« Last Edit: August 21, 2012, 08:46:29 AM by MetalMusicMan » Logged
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« Reply #6 on: August 21, 2012, 08:37:42 PM »

Diablo 3 Paragon Levels Small | Large
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« Reply #7 on: August 22, 2012, 08:39:11 AM »

Undocumented changes:

http://www.reddit.com/r/Diablo/comments/ylqt2/unlisted_104_changes/
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« Reply #8 on: August 23, 2012, 02:44:48 AM »

ughhh sooo mad I can't play diablos right now.
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