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Author Topic: Quake Live is Going to Revolutionize PC Gaming  (Read 2333 times)
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« on: February 08, 2009, 02:33:17 PM »

I just got picked to test the Quake Live beta, and "holy crap" is all I can say.  ...but let's try to elaborate on that. 


All hail John Carmack!  w00t!

In case you aren't aware, Quake Live is the new project that game developer id software is working on.  It's a free, ad-supported re-touch of the godfather of PC First Person Shooter Deathmatch, Quake III Arena.  If you never played Quake III, then shame on you for missing out!  It was the game that made the multiplayer FPS deathmatch style play that we know today.  Quake III is twitch gaming.

What id software has done with Quake Live is simply brilliant.  The whole game runs right out of your browser.  After I got my beta key invite last night, within 5 minutes I had signed up for an account and downloaded all the necessary game files and was ready to play.  All within Firefox 3, with no problems whatsoever.

The textures have been updated for modern standards but the polygon count / models remain the same.  You might think that this makes the game look dated, but it's actually a good thing.  The game runs smooth as can be on today's hardware, and that's exactly what you want in fast-paced FPS deathmatch play.  Games load fast and run even faster, and it all still looks great, despite how dated the engine is.

http://metalmusicman.com/uploads/quakelivess1.jpg
Quake Live is Going to Revolutionize PC Gaming

The Quake Live portal/website is done very well and will be an excellent backbone for the community when the game goes public.  There are score boards, player rankings, etc.  The ranking system is especially well done; it looks at who is in each server and tells you if you are above, below, or at the same skill level of the people playing in the server, so you know what you are getting into before you join.

Now you may be saying, "This sounds pretty cool, but it doesn't sound revolutionary.  It is an old game, after all, right?"  Well, yes, Quake Live is essentially an "old game", but that's not the point.  The game is going to be revolutionary for a few very simple but very important reasons.

For starters, it's easy to learn and difficult to master.  At it's core, this is no more than the bare bones, bread and butter of FPS gameplay.  This means that anyone can pick it up and have fun.  As for the skill cap, anyone who has ever played Quake III Arena online will tell you that the community for that game is filled with some of the most hardcore, rip your face off, headshotting badasses in the world.

Most importantly, though, is that Quake Live takes maximum advantage of the PC platform's #1 advantage over consoles: ease of access.  Everyone has a computer that can run this game, and not only do you not have to buy it, but you don't even have to install anything.  People who never played Quake III back in the day will be exposed to this and it will usher in a whole new crowd of people who never knew PC gaming was so awesome. 

What better to revolutionize PC Gaming than the game that revolutionized it a decade ago?

This is the kind of material that I see in PC Gaming's future.  This is what will reestablish PCs as the #1 gaming platform in the public eye.



I'd like to post pictures and all that but since it's "Closed Beta" they have disclosure agreements.  I don't think you need screen shots to realize how awesome this is going to be when it's ready for the masses, though.   

If you haven't already, go sign up for the beta.  All you have to do is fill in your email address and click "submit".  It takes like 5 seconds.  I submitted my request a few months ago and I only just got accepted, so it took a while for me.  There isn't a set "wait time" though, so you could get in instantly if they are doing another round of invites soon.
« Last Edit: February 08, 2009, 02:57:32 PM by MetalMusicMan » Logged


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« Reply #1 on: February 08, 2009, 03:27:40 PM »

Looks pretty sweet!
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« Reply #2 on: February 08, 2009, 04:06:58 PM »

shmeh
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« Reply #3 on: February 08, 2009, 04:52:09 PM »

shmeh

You would.
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« Reply #4 on: February 08, 2009, 05:02:19 PM »

I've been playing for a while, and i mean, yeah it's sweet, but it's quake 3. woop de do.
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« Reply #5 on: February 08, 2009, 06:47:31 PM »

It's not the game itself but the delivery of the content that is revolutionary.  Is that not obvious?
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« Reply #6 on: February 08, 2009, 07:29:52 PM »

Quake III was the most disappointing game of the franchise, that is for sure. Now to abstract that into something that runs in your browser? Does that have any impact on customization?


I don't really see the point to this other then making the game less expensive to produce. I suspect it's more of a cash grab then something that will be passed onto customers as savings, but I'm willing to be proven wrong. In the end I'm just worried about the precedence this sets for opening up the control of raw hardware from the browser when people really need protection from that.
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« Reply #7 on: February 09, 2009, 01:16:13 PM »

Honestly though will, it's not like quake is the only sweet shooter becoming a browser game, i mean, you have seen battlefield heroes right?
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« Reply #8 on: February 09, 2009, 01:47:39 PM »

Yes-- I did a quick overview of Battlefield Heroes a number of months ago.
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« Reply #9 on: February 09, 2009, 01:52:54 PM »

.
shmeh

Perhaps I should expand on this a little...

I think it's cool that you are excited about this...but I think you are making some pretty big exaggerations here.  I mean for one...this isn't going to revolutionize pc gaming.  The only thing it's revolutionizing is the quake community.    

I just don't really see this appealing to anyone who wasn't already STILL playing the game.  Like maybe when it is first released a bunch of people will come and play it for a week for nostalgia...but in the long run the only people that are going to be playing it are the people who were already playing it.  

The reasons you listed this being revolutionary were just reasons why Quake is a good game, why people still play it, and how it was revolutionary to begin with.  Yes, it is easier to access now...but what computer nowadays wouldn't be able to run the original game?  If they had just come up with a downloadable/ad supported version of the game would it not be the same thing?

To me this just seems like innovation for innovations sake.  I see what you are saying that this is something new that hasn't been done before...but I just don't see it revolutionizing pc gaming.  I mean are you really going to be playing this in a week?  A month?  What is it that I'm missing?
« Last Edit: February 09, 2009, 02:00:53 PM by Uneven Pavement » Logged

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« Reply #10 on: February 09, 2009, 03:21:56 PM »

Thank you for elaborating... but seriously, how is this still not getting through?  I don't understand...

The.  Delivery.  Of.  The.  Content.  Is.  What.  Is.  Revolutionary.  Not.  The.  Game.  Itself.

Quote from: THE ARTICLE
Most importantly, though, is that Quake Live takes maximum advantage of the PC platform's #1 advantage over consoles: ease of access.  Everyone has a computer that can run this game, and not only do you not have to buy it, but you don't even have to install anything.  People who never played Quake III back in the day will be exposed to this and it will usher in a whole new crowd of people who never knew PC gaming was so awesome. 

Did anyone even read the article?  I don't understand how this isn't getting accrossed.  The game is fun, it's Quake 3, who doesn't like Quake 3?  But that's not the point.  The point is that it is easily accessable and the DISTRUBUTION is the revolution.

It's not "only big for the Quake community" because it is going to be marketed as a new product and will draw in new players who didn't ever know Quake 3 existed.  But, assuming the worst, even if this game doesn't succeed fully, it will still PAVE THE WAY for other games to use this developement process in the future.  Hence, a revolutionary step.

And yes, I'll be playing it in a month, I would rather play this than TF2.  Will it be my main game?  Of course not, but it's very easy / fast to get into a game and just play and have fun and still develop skill.  THAT IS THE WHOLE POINT.  Not the game, the accessiblity.  It doesn't hurt that the game is great too though.
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« Reply #11 on: February 09, 2009, 03:34:58 PM »

i think you are getting your point acrossed quite well
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« Reply #12 on: February 09, 2009, 03:40:12 PM »

Yes sir. Go online and get it for free. Sounds like how a lot of people get their games anyway, except this is legal. I just look at it as one small step towards getting rid of piracy. If the game is free to download there is no need for piracy and the creators of the game still make money from the ads. Just hope this carries over to current games that are of a much larger file size. I would not be opposed to in game advertising as long as it isnt out of control. Companies pay big bucks for their cars to be in movies, for their brand of soda or beer to be consumed by the main character, for freaking boxes on a kitchen counter. Why not in games? They reach a huge audience. Hell in GTA IV you have to go get burgers from a made up restaurant for health. Why not McDonalds? I'm sure they'd be willing to pay up.
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« Reply #13 on: February 09, 2009, 04:39:08 PM »

Yeah I guess I just don't see the big deal Will.  Woohoo!  Games in your browser!  That's been around since beginning of interwebz.  I love me some pac-man.  This is just a natural progression of that same idea.  10 years ago we got pac-man in browser.  Now we get quake in browser.  10 years from now we get Diablo 3 in browser.  Just seems like evolution to me rather than revolution.

Did anyone even read the article?  I don't understand how this isn't getting accrossed. 

Yes.  I get it.  I'm just not impressed.

Yes sir. Go online and get it for free. Sounds like how a lot of people get their games anyway, except this is legal. I just look at it as one small step towards getting rid of piracy. If the game is free to download there is no need for piracy and the creators of the game still make money from the ads. Just hope this carries over to current games that are of a much larger file size. I would not be opposed to in game advertising as long as it isnt out of control. Companies pay big bucks for their cars to be in movies, for their brand of soda or beer to be consumed by the main character, for freaking boxes on a kitchen counter. Why not in games? They reach a huge audience. Hell in GTA IV you have to go get burgers from a made up restaurant for health. Why not McDonalds? I'm sure they'd be willing to pay up.

Gross.  Ads in games are a problem...not a good thing.  In a free game it is understandable.  If GTA4 was FREE ok.  But if you would rather be subjected to advertising in your game rather than just paying for it then that is dumb.

« Last Edit: February 09, 2009, 05:27:16 PM by Uneven Pavement » Logged

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« Reply #14 on: February 09, 2009, 06:16:44 PM »

Also the tribes clone service did it first (i forget the name of the site, but they have the tribes clone plus a bunch of other relatively fun and sophisticated browser based 3d games). Idk, i mean yeah, it's a sweet delivery system, but why not freak out when it was done first instead of just now >_>.
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