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Author Topic: Why Fighting Games Take the Most Skill / SF4 and SSBB Thoughts  (Read 1933 times)
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« Reply #15 on: March 05, 2009, 11:15:52 PM »

if you're not playing mind games in an FPS, you're not playing it right.

There are mind games-- strafe left, strafe right.  Jump.  Tongue  It's pretty shallow.

Unless you are playing a game with immense bunny hopping skills, like Quake 3 or Elite Force or one of the other classics, there isn't much in the way of mind games.

grenades, walking around, going round corners, shooting somewhere and moving somewhere else, using sprays to distract people, jumping off a building, pushing those explosive barrels around,
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« Reply #16 on: March 05, 2009, 11:36:41 PM »

Play dawn of war 2 blargh.
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« Reply #17 on: March 06, 2009, 01:49:38 AM »

Play dawn of war 2 blargh.

lol-- perhaps one of these days, i dunno if i have time for a game like that right now with all of the other crap though Tongue
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« Reply #18 on: March 06, 2009, 02:45:57 AM »

There are mind games in FPS's. However, they are not to the extent to that of others. FPS's are what I prefer to play over anything else. However, I have to admit that fighting games take much more of a mind game then an FPS does.

grenades, walking around, going round corners, shooting somewhere and moving somewhere else, using sprays to distract people, jumping off a building, pushing those explosive barrels around,

Those are definitely mind games however, they are pretty shallow and very easy to overcome or predict when it's going to occur.  I'm not trying to bash FPS's by any means because like I said, they are my favorite type of games.
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« Reply #19 on: March 06, 2009, 08:56:44 AM »

I'd say more of the mind games comes from positioning. Play search and destroy on call of duty. Go to the same bomb site twice then go to the other one and no bad guys there!
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« Reply #20 on: March 06, 2009, 09:47:14 AM »

LMS FPS are as you describe, where it's all about knowing the map, positioning and the element of surprise. Those FPS only take a minimum amount of skill. Team based FPS have the opportunity for strategy and mind games much greater then fighting games. The use of decoys to lure another team into your trap, convincing the other team that you're going to one site when really the bulk of your players are taking another, or even tricking the players guarding a place that you're going to enter in through one door when you come in from behind them through the other door.

This is the reason that running makes sound and walking does not, crawling is possible, and objects like flash grenades and smoke grenades exist
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« Reply #21 on: March 06, 2009, 11:34:33 AM »

Have you ever played a fighting game competetively, Mags? 

All of the things you are saying about shooters are true in terms of what you can do-- you have a lot of options and they require a great deal of skill.  It just doesn't seem like you are aware of how average that is by comparison to a real fighter.
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« Reply #22 on: March 06, 2009, 11:44:41 AM »

LMS FPS are as you describe, where it's all about knowing the map, positioning and the element of surprise. Those FPS only take a minimum amount of skill. Team based FPS have the opportunity for strategy and mind games much greater then fighting games. The use of decoys to lure another team into your trap, convincing the other team that you're going to one site when really the bulk of your players are taking another, or even tricking the players guarding a place that you're going to enter in through one door when you come in from behind them through the other door.

This is the reason that running makes sound and walking does not, crawling is possible, and objects like flash grenades and smoke grenades exist

All of what you are mentioning are team based tactics which are pretty damn hard to pull off with a team of 5 - 8 people and does take some skill. However, it still comes to the point of how to win.  It's a shooter. It's not too hard to point, click, and kill someone.  Yes, there are things you can do to make this more difficult however, once you learn the game you know all the aspects of what someone can do and it becomes very easy to kill someone.  Look at all the FPS's played professionally.  People don't miss very often.  

I know exactly what you mean. I've played these types of shooters since age 12 and competitively.  They do take very good team coordination and they do take skill.  It's not like they are skill-less by any means.  I just don't think they are quite as tough as fighting games.  I wouldn't put them very far behind but IMO FPS's are still behind even RTS's.

 
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